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Nemesis

Resident Evil Game & Movie universe

History

Umbrella Pharmaceuticals's ultimate goal was the creation of Bio Organic Weaponry to sell to the US Army and, through accumulated revenue, fund its own eugenics program. A major flaw found during the t-Virus Project was that sub-par intelligence was an almost unavoidable side-effect and, as a result, R&D projects typically ruled against the practicality of uncontrollable B.O.W.s on the battlefield.[2][3][excerpt 1] Though the Hunter Project was promising, the clone species' intelligence still limited them to knowing ten commands.To become truly military-grade, Umbrella needed to develop B.O.W.s with near or like human intelligence. By 1988 Umbrella USA and Umbrella Europe were competing to do just this. read more

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Origin

Creator Capcom
UniverseResident Evil - Resident Evil Game & Movie universe
Character Tier 1+ (Building/City Block)
Full name Nemesis T-Type
Alter Egos No alter egos found.
Aliases Nemesis T-Type,The Persuer, Matt Addison
Place of birth
First appearance Capcom Design Works #1
Alignment Bad

Appearance

Gender Male
Species // Type Human // Altered
Height 221 cm • 7'3"
Weight 249.5 kg • 550.05 lbs
Eye color White
Hair color No Hair
Skin color Grey

Connections

Occupation Bio Organic Weapon
Base Raccoon City
Relatives
Teams No teams added.
Hub Nemesis

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Collections

CreaturesMarvel Vs Capcom 3: A Fate Of Two WorldsRoleplaying CollectionVideogame Characters
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Earth-616
Nemesis
Nemesis