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Dovin Baan (Post-Mending)

Dovin Baan

Magic: the Gathering

Dovin Baan's powers and abilities

Neowalker - Dovin is a Post-Mending Planeswalker, allowing him to freely travel through the Blind Eternities to other planes without being erased from existence. His Spark also grants him immunities to various corrupting effects and raises many of his base resistances and gives him a much greater mana pool than any average being. Planeswalkers also possess the ability to summon mana duplicates of allies they have made throughout their journeys, although he prefers to manufacture his Thopters over summoning sentient support.

Analytical Mind - Dovin has always had the innate ability to see the flaws in anything he sets his eyes upon, be it machinery, organizations or people. He can continue to utilize this ability, although greatly weakened, when he has been blinded.

Intellect - Dovin has an eidetic memory that has allowed him to copy and perfect items he comes across, be they laws or machines. He is an adept artificer, having created his own spy thopters and functional homunculi to aid him. He even made prosthetic eyes while blind to regain his sight. His mind is meticulous with details, rarely ever missing anything.

System Mage - Dovin draws his magical abilities from both Blue and White mana to paralyze and restrict his opponents. He is also a powerful creator of protective barriers and other such boons, although he will simply disperse an enemy's spell if that is an available option.

Dovin Baan's weaknesses

Inflexible - Dovin relies heavily on prepartion and the use of his analytical abilities to win the day. If a situation rapidly changes or he is surprised, he is incapable of adapting.

Blinding - Disabling Dovin's eyes render his analytical abilities much weaker.