Glitchtrap's History
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Glitchtrap, also known as The Anomaly, or Malhare by fans, is the main antagonist of the Cooperative Series of the Five Nights at Freddy's franchise. They are the main antagonist of Five Nights at Freddy's: Help Wanted and its sequel and the overarching antagonist of Five Nights at Freddy's: Security Breach.
Physical Appearance:
Glitchtrap takes on the form of a person wearing a Spring Bonnie costume - who is a grinning, bipedal, golden-yellow rabbit. They wear a purple star-speckled vest, a purple bow tie, and two black buttons near the top of their chest. They also have stitches stretching across their waving hand. They initially appear translucent, progressing into a less-spectral form over time.
They also possess vivid purple eyes with small pupils, which are the first thing visible when they start to appear to the player's right. In Blacklight Mode, their eyes will turn blue with white, circular pupils. They also have large whiskers on each side of his face, three eyelashes on both of their eyes, and large arching eyebrows. If you look closer you can see wetness coming from their eyes and mouth, resembling tears and drool, that's also a feature they have in the Princess Quest arcade machine in Security Breach.
Personality:
While Glitchtrap's personality is unknown and quite mysterious, they are almost completely silent, with their only voice line being "I always come back. Let me out." from the Princess Quest minigame. They seem to possess high intelligence, such as being able to manipulate and brainwash people — like they did with a woman named Vanny — in order to get what they want. As seen in the conversation they had with Vanny, Glitchtrap desires to strike fear in the hearts of their victims and even their allies as they spoke to her in a rather threatening manner. Glitchtrap seems to like to taunt the player by waving at them and staring in an attempt to make them feel uneasy and fearful, similar to what Springtrap did in Five Nights at Freddy's 3.
Though unconfirmed, there is speculation that Glitchtrap, Burntrap, and The Mimic may all be one and the same.
Glitchtrap can be heard mimicking a low-pitched, distorted version of Tape Girl's voice while the player is in the main lobby, which is one of the Mimic's most notable abilities.
In the Princess Quest arcade game, there is a tree mural above the doorway where Glitchtrap resides in. This tree shares similarities to that of a Baobab tree, also known as the "Tree of Life", which was the tree used for The Storyteller, that also used the Mimic1 program.
In his model, there are notable traces of drool and tears located beneath his eyes and mouth, which are things the Mimic saw before being beat up with a metal rod by Edwin Murray, his creator
Mimic1 is used as a template for VR, AR and Arcade Games, which fits with Help Wanted and the Princess Quest arcade games.
It also creates new scenarios, which could mean that the Pizza Party level may be created by Mimic1.
The vintage circuit boards in Help Wanted were used to recreate performances and routines. The Mimic endoskeletons were used to watch other animatronics' performances and routines.
The Mimic endoskeletons can be considered vintage.
There's a chance, although not confirmed, that one of the Mimic endoskeletons saw the missing children incident and William Afton as Spring Bonnie. Because of this, Mimic1 created Glitchtrap and the memory plushies from Help Wanted 2.
One of the teasers for Help Wanted on Scottgames was an endoskeleton head called 0rGN, which likely means Origin.
Other images of endoskeletons and circuit boards were put in the game initially, but were removed because fans connected them back to Showbiz. However, the lore implications still stand since they were not removed for lore reasons.
Glitchtrap is connected to Helpi in Help Wanted 2. The Mimic is connected to Helpi in Ruin when it has orange eyes.
Glitchtrap makes Mask Bot give the Security Mask to Cassie, which is used by The Mimic to trick Cassie into freeing him.
Glitchtrap is a mascot costume instead of a Springlock suit. Mascot costumes are mostly associated with The Mimic.
The Mimic had "bent metal ears that looked like antennas" in the Tales from the Pizzaplex Epilogues. Some workers also thought he was going to be a guitarist, which means he looked like a rabbit endoskeleton.
There is also evidence to suggest Glitchtrap is a digital manifestation of William Afton's memories and/or soul.
Glitchtrap has been directly called William Afton in several guides, including Five Nights at Freddy's: The Ultimate Guide and Five Nights at Freddy's Character Encyclopedia.
Vanny is called an "Agent of Afton" in Page 129 of the Character Encyclopedia.
The Ultimate Guide confirms that a Glitchtrap related Easter Egg in the Curse of Dreadbear DLC is referencing William Afton
An unused animatronic in Help Wanted called "Leftover Glitchtrap" was an untextured model of Springtrap with a stitch on his torso. It is unknown if this is a placeholder model but it also shares Springtrap's jumpscare which suggests otherwise.
In the first Princess Quest, the 'true' form of Glitchtrap has purple tears and drool. Purple being symbolic of William.
It also has a form of written language that says 'I always come back' when deciphered and says 'I always come back, let me out'. A reference to Afton's iconic phrase.
Another code is found in the game files with the same written language saying "It's Me".
In Fuhnaff's interview with Steel Wool Studios, Jtop confirms that the Princess Quest IV ending was "the end of Glitchtrap," meaning that they couldn't have survived to later become Helpi or the Mimic endo seen in the RUIN DLC.
In the Special Delivery Emails, there are mentions of a virus caused by scanning vintage circuit boards, a clear hint to Glitchtrap interfering with the service. In the very same game, the Springtrap animatronic says voice lines that reference some voice lines heard in the Ultimate Custom Night, an event that only Afton would know about.
It is to be noted that in the Tales from the Pizzaplex story, Pressure, one of Nightmare Balloon Boy's voice lines is heard in the Pizzaplex. However, Afton is perhaps the most important character in the Ultimate Custom Night, so it's unlikely that they would reference it so sparringly for no reason.
A key requirement to unlock the Princess Quest IV ending in Help Wanted 2, and thus finally finishing off Glitchtrap for good, is to collect all 6 Memories from Afton's victims.
An unused tutorial card for Princess Quest IV shows a glitched version of Springtrap's head.
The Springtrap cutout from Fazerblast FNAF3 has the same death scream as Glitchtrap.
In the game over section of Curse of Dreadbear, The Glitched Grave is with graves symbolizing the victims.
Also note the fact the grave used the unused Spring Bonnie texture.
The Five Nights at Freddy's Film version of William Afton is similarly manipulative to Vanessa, eventually coercing her into working for him and cover his murders, paralleling to some degree her relationship with Glitchtrap.
The Twisted Ones version of William Afton is able to control the Twisted Animatronics through a system designed to control the choreography for the animatronic shows, evidencing that the concept of William controlling technology had been flirted with in the past.
A track in the Ultimate Custom Night OST is named "Hibernating Evil," clearly referring to William. The use of the word "hibernating" implies that, at some point, that Evil will have to wake up.
The Fazbear Frights anthology series version of Wililam Afton comes back even after the events paralleling the Ultimate Custom Night in that continuity.
Burntrap's unused death animation seems more human than what one would see from a ruthless killing Endo.
It's implied that Burntrap is Glitchtrap's physical form.
Burntrap is able to remotely control and corrupt technology around him, such is the case of Glamrock Freddy. It is not an ability that Springtrap had, but one that aligns more with the behavior of Glitchtrap.
In the Faz Force ending of Help Wanted 2, Glitchtrap's hand is seen emerging out from Burntrap's charging station.
There seems to be a connection between Glitchtrap and Helpi, as seen in Help Wanted 2.
After the Princess Quest IV level is completed, Helpi vanishes from the projector screen in the hub.
The Faz Force ending of Help Wanted 2 is internally called "Helptrap", seemingly a portmanteau of Helpi and Glitchtrap. In the same ending, the Mask Bot is seen from a first-person perspective giving Cassie the V.A.N.N.I. Mask that contains Helpi.
In the First Aid levels, there's a drawing of Helpi surviving and escaping from a building on fire, presumably Freddy Fazbear's Pizza Place.
Some speculate that Glitchtrap and Burntrap were originally meant to be William but were retconned to being The Mimic following backlash from the fans.
This is implied viewing the history of changes and things left in files/ingame.
Vanny was heavily based off how William was, she used to carry a knife, she lured people and killed them, she had her history changed. But these would all be changed later on to Vanny now trying to rip Gregory's arms off, and immediately goes for the kill, confusingly keeping the CDs
Although he lurks behind the player for a majority of the game, very little about Glitchtrap is truly known. At this time, there is little explanation for Glitchtrap's appearance other than the small pieces of information scattered throughout Help Wanted. According to the various tapes that can be found within the game, Glitchtrap began to materialize after the game's beta testing began in full. Although it is not confirmed to be the case, it is highly implied that Glitchtrap may have come into the game through the scanning of old circuit boards. One of which may have belonged to the old Spring Bonnie suit that William Afton was trapped inside of for decades and later burned to death in. That same circuit board may have contained William's ghost, which burrowed into the video game code to become a complex and malicious sentient code and allowed William to be reborn again. Glitchtrap was known created a strange and supernatural entity that deeply disturbed the beta testers who encountered it.
Glitchtrap first appears in the doorway out of the player's reach, watching from there. As the player progresses by collecting more tapes found in the main games, he gets closer and closer, eventually looming directly behind the player.
The "Pizza Party" Minigame on Night Terror's Hard/Nightmare Mode appears to be Glitchtrap’s reenactment of one his previous murders as William Afton . Upon entering the backstage, Glitchtrap will come out from the curtain, giving the player a signal to follow him. Upon following him, the player will appear on the stage holding a microphone - inferred to have been stuffed into Freddy Fazbear. In the background, Glitchtrap is seen dancing near the prize corner.
16 Tapes Ending
Once all the tapes have been collected, Glitchtrap will attempt to merge with the player and escape the game in their body. When this happens, Glitchtrap appears on the main stage.
If the instructions from Tape 16 are not followed the player's vision will slowly fade into a glitchy, purple screen. Once it clears, the player will be standing on the stage as Glitchtrap. The game will then fade to black and the player arrives in the game-over room with the option to return to the menu.
If the instructions from Tape 16 are followed the player appears before a metal door with a sliding lock and bloody handprints. When opened, Glitchtrap will look through the hole in the door, and then subsequently step back into the darkness. When the player appears back in the main area, a Glitchtrap plushie will be on the floor to their right.