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Haohmaru (Samurai Shodown 2)

Haohmaru

Samurai Shodown

Haohmaru's powers and abilities

Haohmaru moves, skills, powers, and abilities:

1. Light sword move that points straight forward while standing. Like a boxer's jab--only with a sword. A stab move.

2. Light sword high in the air. Looks different than the ground version.

3. Medium sword swing that can be perforned on the ground or high in the air.

4. Powerful sword swing on the ground.

5. Powerful sword swing high in the air(looks different than its ground version).

6. Double medium-level? swing/strike performed on the ground. 2 strikes before stopping that is a powerful attack in unison.

7. Light strike using the butt of the sword in close quarters.

8. A jug sling. He has a jug that he uses as a weapon in close quarters. My theory of how this can happen is the jug is metal and Haohmaru has superstrength. How else would you account for his jumping height as well as his strike power, which is one of the highest in the game. Some level of superstrength is the only way that makes any sense.

9. A move similar to Sagat's aerial uppercut, except he uses a sword and it has more range than that uppercut. This move can also be extended even further to quite a ways forward across the screen. This move can stop jumping enemies in their tracks or be used as a rush move--where the enemy has to wait or get taken out quickly.

10. Basically SF2 like kicks similar to Ryu and Ken--not including their spin kicks--that can be performed on the ground or in the air.

11. A sliding kick that undercuts the enemy.

12. A hold and kick move(only seen one person do this before). It's in a video in the comment section.

13. Placing his sword into the ground and then slamming your opponent into the ground.

14. Tossing the enemy a good distance away; this move also points to superstrength. Earthquake is a giant and Sieger/Charlotte have armor on(Sieger is big and has a lot of armor).

15. He can generate a tornado that heads towards you. If it connects, it will send the foe flying up and then down to the ground. This is his projectile.

16. An aerial, all-of-a-sudden, rushing, rangy, glowing slash. He does not get high off the ground with this one, but it is catch you out-of-position-and-wham move

17. A bluish flashing light supersword slash performed on the ground. This is his most powerful single move in the game and, if it lands, it will destroy the foe's weapon. It is also said that it will zap 50-70% of your life, if it lands(the value is different based who's move it is). It can happen multiple times in a game, but it has to charge up first to use. THIS IS HAOHMARU'S POWER BAR MOVE AND ALL OF THEM HAVE ONE...

18. Transforming into a minaturized, toy/anime, statue version of himself. It does not move. Probably more useful against the CPU or an enemy that does not know about you. They rush in and he can choose to counterattack when they do...

19. Taunting the enemy...

20. Sending a projectile back at the foe like they do on World Heroes' games.

My guess on Haohmaru's strength level is somewhere in the range of 2.5-5+ tons. He surpasses peak human status in my opinion with what he can do. And, he is an excellently skilled fighter.