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Hellboy

Anung Un Rama

Injustice (2013-2017 Games and Comics)

Hellboy's powers and abilities

Powers and Abilities

While fighting Hellboy uses his revolver as well as an assortment of specialist grenades and magical relics; but his the majority of his attacks are based on the Right Hand of Doom his supposedly indestructible stone-like hand which gives him enhanced strength and invulnerability, which also serves as his great defense. He also displays skilled marksmanship with his revolver, the 'Good Samaritan.'

Special Moves

  • Devil's Revolver: Hellboy fires his revolver at his enemy. It can be delayed. Meter Burning the attack increases its damage and hitbox and knocks the opponent back.

  • Up Devil's Revolver:: Hellboy fires his revolver upward. Meter Burning the attack increases its damage and knocks the opponent back. Meter Burn can be altered with Hell's Fury equipped.

  • Devil's Shoulder:: Hellboy shoulder charges his opponent, knocking them off their feet. Meter Burning the attack has Hellboy follow up with slamming his Right Hand of Doom over the opponent's head for more damage.

  • Hand of God: Hellboy reaches with his Right Hand of Doom, snatching his opponent out of the air and slamming them onto the ground. The attack is unblockable once it makes contact with an airborne enemy. Meter Burning the attack has Hellboy slam the opponent on the opposite side and causes them to bounce, allowing for a juggle but the slam has reduced damage.

  • Fist of Doom: Hellboy leaps into the air and smashes the ground underneath his opponent, knocking them clean off their feet. While Hellboy is airborne, the player can cancel the attack before he hits the ground. Meter Burning the attack has Hellboy deliver 4 additional punches to his downed opponent, with the final hit knocking them away. The attack also has a close range, far, and airborne version. The names of the attacks are Close Fist of Doom, Far Fist of Doom, and Fist of Doom, respectively. Meter Burning any of these has the same properties as Fist of Doom and can all be canceled in the same way. Far Fist of Doom can connect from a full-screen distance.

  • Doom Fury:Hellboy grabs his opponent and punches them 3 times with his Right Hand of Doom with the final hit knocking them away. Meter Burning the attack has Hellboy grab his opponent with the Right Hand of Doom on the final hit and bounce them off the ground for a brief juggle. The final hit has reduced damage when Meter Burned.

  • Grave Digger: Hellboy yanks the opponent up by the feet and impales them in the chest with a holy relic that causes damage over time. Meter Burning the attack has Hellboy slam the opponent on the ground in the opposite direction after impaling them, allowing for a juggle, and causing additional damage. This ability replaces the Fist of Doom when equipped. For an unknown reason, the airborne version of the Fist of Doom will not be replaced. However, it does not show up in the move list when Grave Digger is equipped.

  • Air Devil's Revolver: Hellboy can now use his revolver in the air. Meter Burning the attack increases its damage and knocks the opponent back. Meter Burn can be altered with Hell's Fury equipped.

  • Azzael's Guard: Hellboy shields himself with the Right Hand of Doom, granting armor for a brief time. Hellboy can approach his opponent while doing this ability. Meter Burning this ability will reduce all damage taken while his arm is raised. This ability replaces Devil's Shoulder when equipped. The Meter Burn bonus can also stack with Whittier's Amulet, further reducing damage taken by an even greater amount.

  • Nail in the Coffin: Hellboy tosses a cursed nail at his opponent's feet, dealing damage. Meter Burning the attack opens a portal to Hell that the opponent can not walk over or through. This ability replaces Up Devil's Revolver when equipped and requires both ability slots.

  • Brimstone Grenade: Hellboy tosses a grenade of fire and brimstone at the opponent. Meter Burning this attack will pop the opponent up, allowing for a juggle. The attack can hit from any distance, even reaching full-screen distance. This ability requires both ability slots when equipped.

  • Vasilisa's Gift: Hellboy tosses a relic on the ground that sends a wave of tears towards the opponent, full-screen distance, knocking them off their feet. Meter Burning the attack summons a tree from Baba Yaga's forest that holds the opponent in place. This ability requires both ability slots when equipped.

Super Move

  • Final Resting Place: Hellboy pulls out one of his medallions and punches a hole in the ground with his stone fist, creates a portal to Hell, then lunges onto the player while the ground traps their feet, tackling them into the hole. He punches them several times while falling into Hell. The player lands and is attacked by demons while Hellboy does an overhead smash with his axe before bringing him and the player back to the battlefield.

Other Moves

  • Grab: Hellboy knocks the opponent in the air with an uppercut, then slices them with a golden sword, knocking them further away.

Character Trait

Hellboy pulls out one of his medallions, engulfing him in an aura along with a flaming crown and flaming horns. He gains one of the following traits based on a button input:

  • Broom's Rosary: A patchy, red aura forms around Hellboy, giving him armor until the buff ends. Sustaining too much damage ends the buff early.

  • Agrippa's Charm: A flaming aura engulfs Hellboy, increasing all damage dealt, with the exception of his Super Move. The effect lasts about as long as Whittier's Amulet.

  • Whittier's Amulet: A red aura forms around Hellboy reducing all damage taken. This buff lasts the longest.

  • Mohlomi's Bell: A heavenly aura shines off Hellboy's shoulders, giving him the ability to resurrect when defeated, restoring some health. The amount of health returned is based on how much Super Meter he has when defeated, however, Hellboy may only resurrect when on his second bar of health. This effect lasts the shortest out of all his buffs.