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Mysterio

Francis Klum

Prime Marvel Universe

Mysterio's powers and abilities

Powers

Teleportation: Klum could instantaneously teleport items from one place to another. He could also teleport himself and others.

Telepathy: Klum could psionically compel other people to perform actions, even those that they would not voluntarily perform, such as drug use or suicide.

Telekinesis: Klum could psionically cause objects to move and hover.

Abilities

Pharmacology: Klum had studied the manufacture and use of a wide variety of poisons and recreational drugs.

Paraphernalia

Equipment

Mysterio Suit: Its capabilities included springs in the heels (jumping), gas jets in the boots (creating smokescreens), wire mesh in the cloak (shocking opponents), acid jets in the gloves (dissolving webs), tasers in the gloves (shocking opponents), mirrored helmet (protecting his identity), air supply in the helmet (protecting him from his own gases), and sonar (navigating through smokescreens). Other types of gas included hypnotics, hallucinogens, narcotics, and one that suppressed Spider-Man's "spider sense."

Mysterio's gadgets: These devices included holographic projectors, dart guns, robots, and an electrical disruptor beam