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Oryx

Aurash

Destiny Video Game Universe

Oryx's powers and abilities

Grasp of the King: Oryx drains light from a guardian, disabling all abilities. If he isn't staggered immediately, this triggers a second ability.

King's Decree: If he remains uninterrupted too long during Grasp of the King, causes instant death that cannot be revived from. Likely derived from the deathsongs created by his daughters. Note that Grasp of the King is likely not an absolute prerequisite for this ability, but rather it is used first to stop the Guardian from resurrecting in any way.

Doxology: Oryx drains the power of all guardians not protected by the Aura of Immortality and inflicts an irrevocable death upon them all. Note that the Aura of Immortality is Oryx's own power.

Darkness Dimension: Oryx BFR's the target to a pocket reality of his own design. Abilities are nullified, along with healing, the slowing of movement speed, and the ability to double jump. Staying here too long results in death.

Take: Arguably Oryx's most useful ability that erases other beings from existence and brings them back empowered and possessed by the darkness, totally subservient to the will of Oryx. While some Taken may seem to retain a degree of independence, this is only because Oryx allows it for keeping his legions interesting. Oryx can summon taken on a whim, and controls members of all of the alien races within Destiny. Oryx, and all taken, passively erase existence and warp spacetime around them, while also inflicting a statistics debuff over an even larger area. Oryx has been shown casually taking with at least planetary AOEs, but has also taken beings in the material world from his ascendant plane, suggesting a far higher range. While guardians can resist the passive effects due to their Light, with some effort Oryx can take even a Guardian.

The Sword Logic : The Sword Logic is an overarching concept in Destiny that many people are able to tap in to for the purpose of accessing power and abilities. While technically a neutral power, it is used almost exclusively by the Hive or Hive affiliated forces, while also used by others like the Player Character infrequently. It is worshipped by the Hive as a core tenet of their moral and religious philosophy.

The Sword Logic can be likened to the principle of Might makes Right. It asserts that existence is a constant struggle to exist, and that weaker entities incapable of defending their existence did not deserve it in the first place. The only way to make something good is to make something that cannot be broken, and the only way to find what cannot be broken is to attempt to break everything. The ultimate goal of this philosophy is to find the "Last True Shape", the last entity that has proven it's superiority over all others by outliving them and proving itself by killing for survival. Any strength must be taken and not given, for giving power dilutes it and makes it untrue due to the recipient never having proved themselves worthy of such an existence.

Adherence to the principle of Sword Logic can allow individuals to gain a variety of different powers, as even abstract ideas such as laws, concepts, and causality can be rebuked by a powerful enough assertion of truth backed by the Logic of the Sword.

Summery

Stats

Intelligence200 IQ
StrengthIncalculable
SpeedIncalculable

Super Powers

Accelerated HealingAcid ResistantsAgilityArcane MagicAstral ProjectionAudio AlterationBanishBloodlustBody PuppetryCausality ResistanceClairvoyance ResistanceCold ResistanceCorruption ResistanceCosmic AwarenessCurse ResistanceDark MagicDeath ManipulationDexterityDimensional AwarenessDurabilityElectricity AbsorptionElectricity ResistanceElectro-Magnetism ManipulationElectrokinesisEnduranceEnergy AbsorptionEnergy ResistanceEnhanced HearingEnhanced MemoryEnhanced SightEnhanced SmellEnhanced TouchExistence ErasureExistence Erasure ResistanceFear ManipulationFire ControlFire ResistanceFlightHeat ResistanceIllusion ResistanceImmortalityInterstellar TravelInvulnerabilityJumpLaw ManipulationLevitationLight ControlMagicMagic AbsorptionMagic ResistanceMaster Martial ArtistMaster TacticianMatter AbsorptionMind ControlNecromancyNigh-OmnisciencePain ManipulationPain SuppressionPocket DimensionsPossession ResistancePower AbsorptionPower Absorption ImmunityRadiation AbsorptionRadiation ImmunityReality WarpingReality Warping ResistanceReflexesRegenerationSealingShockwaves GenerationSoul ManipulationSoul ResistanceSpace SurvivabilitySpaceflightSpatial AwarenessSpatial ManipulationStaminaStatistics AmplificationStatistics ReductionSubjective RealitySuper SpeedSuper StrengthSwordsmanshipTelepathy ResistanceTeleportationTime ManipulationTime Manipulation ResistanceTime TravelToxin and Disease ResistanceWeapons MasterWeather ControlWillpower ManipulationWind ControlAcausalityAfterimage CreationAge ManipulationAnimal ControlAntimatter ManipulationAstral TrapBerserk ModeBlood ManipulationConceptual ManipulationCorruptionDark Matter ManipulationDeath TouchDensity ControlDimensional TravelDurability NegationElement ControlFate ResistanceGravity ControlHellfire ResistanceHigher Dimensional ManipulationIllusionsImmortality NegationIndomitable WillIntangibilityInvisibilityLife ManipulationMatter ManipulationMind BlastMind Control ResistanceMind TransferMolecular CombustionMolecular DissipationMolecular ImmobilizationMolecular ManipulationMolecular OscillationMorality ManipulationPhasingPortal CreationPossessionPower MimicryPower Mimicry ImmunityPower NullifierPower SenseReactive EvolutionReactive Power LevelRegeneration NegationResurrectionSelf-SustenanceSize ChangingSleep ManipulationSummoningTransformationWater ControlWeapon SummoningWillpower Inducement