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Plasma-Man

Budi Budiman

Plasma-Man's powers and abilities

Even though born a regular human, Plasma-Man has shown some great feats throughout his story. Plasma-Man's forearms consist of multiple long rods from his elbow to his wrist. On the outside of the rod is an extremely durable metal and on the inside, plasma cannons. When activated, the rods pop out of Plasma-Man's forearms similar to that of a flower that blooms. The rods are able to shoot out in any direction as the rods can move independently of Plasma-Man's arms as they levitate. In a normal situation, Plasma-Man instructs the rods to levitate and rotate around his forearms and each fire a short burst of plasma akin to that of a minigun. Plasma-Man is also able to make the rods act as drones, a sentry turret, and hands-free protection as the rods are each equipped with their own A.I. able to think independently. He is also equipped with two shoulder turrets that are able to move 180 degrees on each shoulder. These shoulder turrets fire plasma that is much stronger than his forearm rods and are also able to think independently. The turrets, however, create a massive force on Plasma-Man and require him to have his feet planted to be used effectively. In a last-ditch effort, Plasma-Man is able to have the shoulder turrets insert into his forearm from the back of his elbow and fire a supermassive beam 20 times the heat of the surface of the sun through his hands that is help powered by his forearm rods. Plasma-Man's brain is morphed with an A.I. that can speak directly with his suit (and most of his other inventions), essentially making him constantly in a state similar to that of ultra instinct [DBS]. Plasma-Man is a master tactician similar to that of Machine Head [Invincible]. Plasma-Man had all the known fighting styles downloaded that always allows him to have the upper hand in hand-to-hand combat. His suit and cybernetic arms grant him superhuman levels of strength, speed, stamina, flight, and sensory information. Plasma-Man can adjust the suit's strength, and speed at the cost of power. Only when necessary, Plasma-Man is able to overload his suit using up most of his energy to match the feats of Defender

Plasma-Man's weaknesses

Even though Plasma-Man's arsenal is impressive, he still operates on finite energy. His power source that is located on his back between the housing units of both shoulder cannons can last for weeks in constant battle when operated at recommended base conditions. Plasma-Man being a human in a galaxy with superhuman level aliens both good and evil requires him to use more power than necessary to fight certain battles. His shoulder-forearm beam combination uses up 10% of his battery for every 5 seconds of activation and his overpowered overloaded mode can only last him 10 minutes at full battery. Once his power source either runs out or is destroyed, Plasma-Man is reverted back to his regular human self including disabling the A.I. in his brain.