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Soma Cruz

Castlevania

Soma Cruz's powers and abilities

Power of Dominance: An unexpected sequence of events in Dracula's Castle caused Soma's dormant powers to be awaken with Dracula's primary ability, the power to rule over defeated monsters and demon's souls and to project them in a variety of forms according to their potential. These souls, from lowest to greatest will obey Soma and will support, protect and even fight alongside Soma to defeat his enemies. Though Soma dislikes and even fears this power, he will have to rely on it to brave the aberrations of Dracula's castle and live to tell about it. These souls can be projected in four different forms portrayed by their color (some souls in Dawn of Sorrow may come in different soul types from when they were encountered in Aria of Sorrow which could be argued is an effect of changing situations and having to find new ways to use those same souls).

Bullet Souls: The offensive souls of the group, the red Bullet Souls are based on all out physical damage, elemental damage, status changing and sometimes a combination of most to crush enemy defenses. Bullet Souls essentially serve as Soma's version of the common "Sub-weapon" in the Castlevania series. These souls range from shooting rings of water, to lobbing grenades, to tossing out une seeds that grow into Unes.

Guardian Souls: The protective souls of the group, the blue Guardian Soul can enhance Soma's statistic potential, guards Soma from additional damage, transform Soma into them, or even fight alongside Soma for additional damage, at the cost of Mana. The Devil guardian soul, for example, causes all of Soma's stats to greatly rise, but it drains his health as long as it's active.

Enchanted Souls: The supportive souls of the group, the yellow Enchanted Souls boosts Soma's status with no additional cost of Mana, though they may not boost Soma's status much, sometimes the help they give may be more than enough to decide between victory or failure in a fight. Some enchanted souls, such as the zombie soul in Aria of Sorrow, causes Soma to become far more powerful when he is afflicted by poison. A similar soul in Dawn of Sorrow, the Ghoul Soul, allows for Soma to eat spoiled or rotten foods, all of which would normally cause him to fall grievously ill, and restore his hp with it.

Ability Souls: The movement souls of the group, the silver Ability Soul allows Soma to enhance his movement, such as a high jump, a double jump, underwater travel and breaking certain blocks.

Soul Combo: Some Bullet and Guardian Souls resonate with one another and they can allow Soma to cast Bullet Souls for free when the Guardian Soul is activated.

Arms Mastery: Soma, though at 19, has mastered a variety of arms such as basic swords, spears, axe, melee punches and hammers as well as the first one to wield firearms ranging from handguns to heavy weapons. Some of the weapons can be upgraded to have divine properties.

Arms Critical Attack: Soma can project his mana through his weapon and gives the weapons special property of damage, such as speed, strength, length or distance and in some cases even releasing a weapons hidden powers such as the Gungner's ability to shoot a powerful lightning bolt in a similar fashion to the Item Crush ability that Vampire hunters are capable of using with their sub-weapons.

Magic Seals: Soma mastered Magic Seals, used to counter demons that regenerate their lives through the Portal of Darkness. The Gates of Darkness cannot function without the seals, like a cover to a hole. However, complicated seals can be created to ensure the caster have difficult time sealing the Gate within the given time. Soma has mastered up to level five seals within the time he invaded Celia's castle. In an alternate ending it is shown that magic seals can also be used as a form of binding spell which allowed Soma to seal Dario's Dark lord powers.

Summery

Stats

Intelligence190 IQ
StrengthIncalculable
SpeedIncalculable

Super Powers

Accelerated DevelopmentAccelerated HealingAcid ResistantsAdaptationAfterimage CreationAge ManipulationAgilityAnimal ControlAntimatter ManipulationAstral ProjectionAttack ReflectionAudio ControlAuraBanishBlessedBody PuppetryBone ManipulationBroadway ForceCamouflageCausality ResistanceChain ManipulationChaos EnergyChaos MagicChaos ManipulationClairvoyanceClairvoyance ResistanceCold ResistanceCorruption ResistanceCrystal TouchCurse ResistanceDamage BoostDanmakuDark MagicDark Matter ManipulationDarkforce ManipulationDexterityDimensional TravelDisguise MasteryDisguise ResistanceDurabilityElectricity ResistanceElectro-Magnetism ManipulationElectrokinesisEnergy AbsorptionEnergy BeamsEnergy BlastsEnergy ConstructsEnergy ManipulationEnergy ResistanceEnhanced HearingEnhanced MemoryEnhanced SightEnhanced SmellEnhanced TouchExistence Erasure ResistanceExtrasensory PerceptionFate ResistanceFear ManipulationFire ControlFire ResistanceFlightForce FieldsGravity ControlHeat GenerationHeat ResistanceHigher Dimensional ManipulationHoly ManipulationHoly ResistanceHoming AttackIce ManipulationIllusion ResistanceImmortalityInformation AnalysisInorganic PhysiologyIntelligenceInterstellar TravelLevitationMadness ManipulationMagicMagic AbsorptionMagic ResistanceMarksmanshipMaster Martial ArtistMaster TacticianMatter AbsorptionMemory ManipulationMind ControlMind Control ResistancePain ManipulationPain SuppressionParadox ManipulationPhysics ManipulationPlot ManipulationPlot Manipulation ResistancePocket DimensionsPortal CreationPossessionPossession ResistancePower MimicryPower NullifierPressure PointsProbability ManipulationProjectionQuantum ManipulationRadiation ControlRadiation ImmunityReactive EvolutionReactive Power LevelReality Warping ResistanceReflexesRegenerationSand ManipulationSealingSelf-SustenanceShapeshiftingSonarSonic ScreamSoul ManipulationSoul ResistanceSpace SurvivabilitySpaceflightSpirit ControlStatistics AmplificationStealthSubatomic ManipulationSuper SpeedSuper StrengthSwordsmanshipTelepathy ResistanceTeleportationThread ManipulationTime Manipulation ResistanceToxin and Disease ControlToxin and Disease ResistanceUmbrakinesisUnderwater breathingUnholy ResistanceVibration ManipulationVision - MicroscopicVision - NightVision - TelescopicVision - ThermalWater ControlWeapons MasterWeather ControlWillpower ManipulationAcausalityAcid ManipulationAnimal AttributesArcheryAstral TrapAudio AlterationBerserk ModeBlack Hole ManipulationBullet TimeCausality ManipulationCloth ManipulationCompassion InducementConceptual ManipulationDamage ReductionDark ArtsDeath ManipulationDeath TouchDeconstructionDensity ControlDream ManipulationDuplicationDurability NegationElectrical TransportElectricity AbsorptionElement ControlElemental TransformationEnhanced ConditionEnhanced TasteEnhanced ThieveryExistence ErasureExplosion ManipulationFate ManipulationFear InducementFood ManipulationHellfire ManipulationHellfire ResistanceIllusionsImmortality NegationIndomitable WillIntangibilityInvulnerabilityLarge SizeLife ManipulationMolecular CombustionMolecular DissipationMolecular ImmobilizationMolecular ManipulationMolecular OscillationMorality ManipulationNon-CorporealNon-Physical InteractionOrganic ManipulationParalysisPerspective ManipulationPlant ControlPlasma ManipulationPower AbsorptionPower Absorption ImmunityPower Mimicry ImmunityPower ModificationReality WarpingRegeneration NegationResurrectionSense ManipulationShadow ManipulationShockwaves GenerationSize ChangingSleep ManipulationSmoke ManipulationSpatial ManipulationStatistics ReductionStatus Effect InducementSubjective RealitySummoningSuper BreathTelekinesisTerrakinesisTime ManipulationTransformationTransmutation ImmunityVitakinesisVortex CreationWeapon CreationWeapon SummoningWeapon-based PowersWillpower InducementWind ControlWing ManifestationWood ManipulationWriting ManipulationCorruptionCreationCurse ManipulationEmpathyExorcismInvisibilityLaw ManipulationMind BlastMind TransferPetrificationVoid Manipulation