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Sorin Markov (Pre-Mending)

Sorin Markov

Magic: the Gathering

Sorin Markov's powers and abilities

Oldwalker - Sorin possesses an original planeswalker spark, allowing him to freely travel between the planes of the multiverse without being erased by the Blind Eternities. . With this spark, his magical abilities were also elevated to the point where he could be considered a god by many. His physical form became a matter of will, enabling him to regenerate it infinitely (rendering almost all damage up to and including complete disintegration meaningless) and he could shape it into whatever he desired. Because of this, Planeswalkers possess an incredibly high resistance to all damage types and only the most powerful of beings could hope to harm them in any meaningful way with most battles between Oldwalkers taking months or longer to draw to a conclusion. Sorin can also summon mana duplicates of allies he has made throughout his journeys.

Vampirism - Sorin was the second Innistradian vampire to ever exists and carries with him all of the normal vampiric abilities one would assume, such as the ability to turn others into vampiric thralls and greatly increased physical abilities. He often uses the former ability to gain information on a new plane he has arrived on. Sorin, however, does not have a weakness to sunlight or holy implements.

Sangromancy - Sorin primarily draws his magical abilities from black mana, although he has some access to white mana. He is the master of Sangromancy (a kind of blood magic) which allows him to kill opponents by draining them of their life force, disintegrating them into ash, cursing opponents, turn blood into weapons or to even take over the minds of others. His white mana allowed him to create the Helvault (a prison capable of holding thousands upon thousands of indestructible demons) and the Archangel Avacyn, who was able to protect the entire plane of Innistrad mostly by herself.

Summery

Stats

Intelligence170 IQ
Strength15,000+ tons
Speed0.5x Speed of Light

Super Powers

Accelerated HealingAgilityBlood ManipulationCold ResistanceCurse ManipulationCurse ResistanceDark MagicDeath TouchDexterityDimensional TravelElectricity ResistanceEnduranceEnergy ManipulationEnergy ResistanceExtrasensory PerceptionFear InducementFire ResistanceFlightHeat ResistanceImmortalityIntimidationLongevityMagic AbsorptionMagic ResistanceMolecular DissipationReactive Power LevelReflexesRegenerationSealingShapeshiftingSoul ResistanceStatistics AmplificationStatistics ReductionStatus Effect InducementSummoningSupernatural ConditionSwordsmanshipToxin and Disease ResistanceUmbrakinesisUnholy ManipulationUnholy ResistanceAttack NegationAttack ReflectionBanishBloodlustClairvoyanceClairvoyance ResistanceCorruption ResistanceCosmic AwarenessDamage BoostDamage ReductionDanger SenseEnergy AbsorptionEnergy BlastsEnhanced HearingEnhanced MemoryEnhanced SightEnhanced SmellExistence Erasure ResistanceGadget UsageHellfire ResistanceHoly ResistanceHypnotic SuggestionIllusion ResistanceIllusionsImmortality NegationIndomitable WillInvulnerabilityJaw StrengthMagicMemory ManipulationNatural WeaponsNecromancyNon-Physical InteractionPossession ResistancePower SensePreparationReality Warping ResistanceRegeneration NegationSelf-SustenanceSoul ManipulationTelepathyTelepathy ResistanceVision - NightWeapon CreationWeapon SummoningWeapon-based PowersWeapons MasterWeather ControlAcrobaticsAnimal ControlCreationDeath ManipulationDurability NegationHoly ManipulationLife ManipulationMaster TacticianNon-CorporealPower NullifierTerrakinesis