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Urza (Pre-Mending)

Urza

Magic: the Gathering

Urza's powers and abilities

Oldwalker - Urza possesses an original planeswalker spark, allowing him to freely travel between the planes of the multiverse without being erased by the Blind Eternities. With this spark, his magical abilities were also elevated to the point where he could be considered a god by many. His physical form became a matter of will, enabling him to regenerate it infinitely (rendering almost all damage up to and including complete disintegration meaningless) and he could shape it into whatever he desired. Because of this, Planeswalkers possess an incredibly high resistance to all damage types and only the most powerful of beings could hope to harm them in any meaningful way with most battles between Oldwalkers taking months or longer to draw to a conclusion. Urza can also summon mana duplicates of allies he has enlisted throughout his journeys. Urza was considered the most powerful Planeswalker in history with only Taysir of Rabiah capable of matching him.

Lord High Artificer - Urza's main talent lies in his ability to create machines and artifacts of immense power to carry out his agenda. One of his first, a mechanical dragon, was able to tear through three of the layers of Phyrexia. His greatest creation was the silver golem Karn, who would inherit his spark. He also constructed an army of biologically engineered super soldiers known as the Metathran, who helped halt the Phyrexian Invasion. His greatest invention were the Titan Engines, which could magnify the power held within a spark many times over.

Master of Magic - Urza, although his talents are primarily drawn from blue mana, can use all types of magic possible within the Magic multiverse with few exceptions. He can create anything he can imagine out of thin air from basic weaponry to entire complex plane destroying dragons. He can manipulate any elemental force and turn it into a weapon for battle or a massive blast of power.

Intelligence - Urza's genius was unmatched in his time. His many plans were numerous and convoluted with most coming to fruition even if he had to wait centuries for them to pay off. He also created fail safes for his machinations should any of them prove inadequate. He has also proven quite capable of discerning enemy weaknesses, quickly defeating Tevesh Szat and striking Taysir's only weak spot before he could even fight back.

Urza's weaknesses

Questionable Sanity - Urza's mental stability is a major question throughout the time as a planeswalker and even lead to him betraying his own team to save Phyrexia, the plane he blamed for all of his hardships in life. His sanity has also given him a weakness to mind and emotional attacks.

Summery

Stats

Intelligence200 IQ
StrengthIncalculable
Speed2x Speed of Light

Super Powers

Accelerated HealingAnimationArcane MagicAttack NegationCold ResistanceCreationDamage BoostDamage ReductionDimensional TravelDurability NegationElectricity ResistanceElectro-Magnetism ManipulationElectrokinesisElement ControlElemental TransformationEnduranceEnergy BlastsEnergy ConstructsEnergy ManipulationEnergy ResistanceEnhanced MemoryExplosion ManipulationExtrasensory PerceptionFire ControlFire ResistanceForce FieldsGadget UsageGravity ControlHeat ResistanceHoming AttackIce ManipulationIllusionsImmortalityImmortality NegationIndomitable WillInformation AnalysisIntuitive aptitudeLiquid TransmutationLongevityMagicMagic AbsorptionMagic ResistanceMaster TacticianMechanical AptitudeMeltingMetal ManipulationMolecular ManipulationNon-Physical InteractionOrganic ManipulationPortal CreationPower MimicryPower NullifierPower SuitPreparationRegenerationRegeneration NegationRobotic EngineeringSelf-SustenanceShapeshiftingSoul ResistanceStatistics AmplificationStatistics ReductionStatus Effect InducementSummoningTechnological PossessionTechnopath/CyberpathTelekinesisTelepathyTeleportationTerrakinesisTime ManipulationTime Manipulation ResistanceToxin and Disease ResistanceWater ControlWeapon CreationWind ControlAccelerated DevelopmentAttack ReflectionAuraAvatar CreationBanishBiokinesisClairvoyanceClairvoyance ResistanceCorruption ResistanceCosmic AwarenessCurse ResistanceDamage TransferalDanmakuDark MagicDisguise MasteryDream ManipulationDuplicationElectricity AbsorptionEnergy AbsorptionEnergy BeamsExistence Erasure ResistanceHeat GenerationHellfire ResistanceHoly ResistanceIllusion ResistanceInsanityInvulnerabilityLevitationLight ControlMagma ManipulationMatter ManipulationMemory ManipulationMind ControlMolecular CombustionMolecular DissipationNon-CorporealParalysisPerfect RecollectionPhasingPhysics ManipulationPlant ControlPocket DimensionsPossession ResistancePostcognitionPower AbsorptionPower BestowalPower ModificationPower SensePsionic PowersRage PowerReality Warping ResistanceResurrectionScanningSealingSoul ManipulationStasisTelepathy ResistanceUmbrakinesisUnholy ManipulationUnholy ResistanceVaporising BeamsVortex CreationWeapon SummoningWeapon-based PowersWeather ControlAnimal ControlApathyAstral ProjectionAstral TrapCurse ManipulationDeath ManipulationExistence ErasureHellfire ManipulationHoly ManipulationIlluminationIntangibilityLife ManipulationMind Control ResistanceMolecular ImmobilizationPrecognitionProjectionPurificationQuantum ManipulationReality WarpingSelf-DestructionSense ManipulationTime TravelVitakinesis